Metal Gear Solid Codexery

Militaires Sans Frontières

Soldiers Without Borders, building a nation from the sea.

Militaires Sans Frontières (MSF) is the mercenary unit run by Big Boss (Naked Snake) in Metal Gear Solid: Peace Walker. Set in Costa Rica in 1974, the organization operates from an Offshore Training and Equipment Center (OTEC) platform in the Caribbean called Mother Base. Originally a U.S. Coast Guard facility, it was taken over by Big Boss and serves as MSF's central hub for the game's dual gameplay modes: action-packed Missions and strategic Mother Base management. The unit's name translates to "Soldiers Without Borders," reflecting its nature as a stateless military force composed of recruited soldiers from around the world.

First Appearance
Metal Gear Solid: Peace Walker
Affiliation
Militaires Sans Frontières (MSF)
Base of Operations
Mother Base (Caribbean)
Status
Active (1974)
Primary Role
Private Mercenary Unit

Verified Timeline

197420102026

Lore & Background

Militaires Sans Frontières was established by Big Boss as a mercenary unit operating out of Mother Base, an Offshore Training and Equipment Center (OTEC) platform in the Caribbean. Originally a U.S. Coast Guard facility, it was taken over by Big Boss and serves as the player's headquarters throughout Peace Walker, where up to 200 soldiers can be recruited and assigned to combat, medical, intelligence, and technology research teams. The unit's growth is fueled by the Fulton Recovery System, which airlifts subdued enemies and prisoners directly to Mother Base for recruitment. MSF's military capabilities expand through research and development based on blueprints obtained from missions, with new items and weapons requiring sufficient GMP (Gross Military Product) and appropriate division levels. The unit can capture up to 50 military vehicles, including armored personnel carriers, tanks, and attack helicopters. A unique feature is Outer Ops, where players deploy combat unit soldiers and captured vehicles on automated missions against computer opponents, generating income and experience for the team. The ultimate goal of MSF's development is constructing Metal Gear ZEKE, a bipedal mech built from parts of AI weapons, designed through a collaborative effort involving Big Boss, Dr. Emmerich, and the MSF R&D team. ZEKE can be employed in Outer Ops and influences the difficulty of the final storyline mission.

In Their Own Story

In 1974, Snake runs the mercenary unit Militaires Sans Frontières from Mother Base in the Caribbean. The organization's operations in Costa Rica form the core of Peace Walker's narrative, as Snake confronts advanced AI-controlled vehicles code-named PUPA, CHRYSALIS, COCOON, and the titular Peace Walker. Each of these weapons contains an AI pod that players must infiltrate after sufficient damage, removing AI boards to shut down the AI and fully defeat the boss. The parts and AI boards harvested from these encounters are used to build Metal Gear ZEKE, a bipedal mech designed by Dr. Emmerich to protect MSF from foreign aggression. The level of ZEKE's development directly influences the difficulty of the final mission of the storyline, making the unit's technological advancement a critical narrative element.

Reader's Guide

To build a powerful MSF, focus on the Mother Base management mode. Recruit soldiers using the Fulton Recovery System by subduing enemies non-lethally during missions. Assign personnel to the four primary divisions—combat, medical, intelligence, and technology research—as well as the mess hall crew to maintain morale. Rebellious or injured personnel can be sent to the brig or sickbay respectively. Develop new items and weapons by collecting blueprints from missions and ensuring your R&D division has reached the required level. Use GMP earned from missions and Outer Ops to fund development. For combat, choose your loadout carefully from four primary uniform types: Jungle Fatigues for balance, Naked for speed at the cost of defense, Sneaking Suit for silent movement and high camouflage, or Battle Dress for heavy armor and an extra primary weapon. In missions, prioritize stealth and non-lethal takedowns to achieve higher ranks and increased heroism. Use the Fulton Recovery System on every subdued soldier and prisoner to expand your army. For boss battles against AI weapons, focus on damaging the vehicle to expose the AI pod, then infiltrate and remove AI boards to secure vehicle parts for Metal Gear ZEKE construction.

Did You Know?

Gameplay Architecture

Peace Walker consists of two primary gameplay modes: "Mission" and "Mother Base." Missions are the actual action sequences where the player infiltrates enemy territory or fights bosses, while Mother Base is an army management mode similar to the briefing screen in Portable Ops. Players choose missions from the "Mission Selector" screen, with two main types: Main Ops are primary story-based missions that must be played in strict order, while Extra Ops are optional missions with elaborate goals ranging from target practice to obtaining secret documents. After each mission, performance is evaluated with scores penalized for excessive killing and frequent detection, while stealthy non-lethal play is rewarded. The game adopts mechanics from Metal Gear Solid 4 including crouching walk, over-the-shoulder shooting, CQC system, and the ability to search held-up soldiers. The Fulton Recovery System replaces the truck from Portable Ops for recruiting subdued enemies. The cardboard box is available in two-man versions called Love Boxes with different variants. Players can also use marking devices to call in artillery strikes or resupply drops.

Strategic Base Management

Mother Base is an abandoned OTEC research platform in the Caribbean serving as MSF's headquarters. Players manage combat, medical, intelligence, and technology research teams, and can assign personnel to the mess hall crew to feed troops and maintain morale. Rebellious or injured personnel can be brought to the brig and sickbay respectively. Up to 350 soldiers can be recruited, with excess staff caught in missions discharged. Up to 50 vehicles can be captured over the course of the game. Items and weapons are developed by the R&D division based on blueprints obtained from missions, requiring sufficient GMP and required division levels. Outer Ops is a new mechanic where players deploy combat unit soldiers and captured vehicles on missions against computer opponents. Each assault force (codenamed Alpha through Hotel) has eight slots for vehicles or soldiers, who can gain combat bonuses and generate income. Defeated MSF soldiers can die or be brought to sickbay, while damaged vehicles show damage unless repaired and decommissioned vehicles are stricken from inventory.

Character Customization and Loadouts

Before starting a mission, players choose a character and weapon loadout determined by wardrobe. Players can control Snake or any MSF soldier assigned to the combat unit, with male and female members available. Each soldier has combat stats measuring offensive and defensive capabilities. Some main missions are only available to Snake, while certain extra ops require MSF soldiers. Carrying capacity is limited, with excessive items transferred to Mother Base's inventory. Four primary uniform types exist: Jungle Fatigues (default, balanced stealth/defense/weapons/inventory), Naked (shirtless, faster movement but lower camo index, weaker defense, fewer items; MSF soldiers wear a brown tank top), Sneaking Suit (silent movement, higher camouflage while moving, but restricts to five items and six secondary weapons; MSF soldier design differs slightly), and Battle Dress (heavy armor, third primary weapon, but lower item capacity, slower mobility, lower camouflage; variant with metal headband for Snake or helmet for MSF soldiers). Other outfits include t-shirts, swimsuits, tuxedo, and outfits inspired by supporting characters.

Legacy and Platform Evolution

Metal Gear Solid: Peace Walker was released in 2010 as a PlayStation Portable game developed by Kojima Productions and published by Konami. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, the fifth installment of the Metal Gear Solid series, and the fourth Metal Gear game made specifically for the PSP. The game received critical acclaim, but the PSP version failed to match the commercial success of its console predecessors due to declining support for the system. A remastered version titled Metal Gear Solid: Peace Walker — HD Edition was released for PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe, and as a stand-alone retail release in Japan. The HD Edition will be included in the Metal Gear Solid: Master Collection Vol. 2 compilation for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S on August 27, 2026.

Frequently Asked Questions

Who is Militaires Sans Frontières (MSF)?

MSF was an elite paramilitary group that publicly claimed to protect humanity from rogue weapons like Metal Gear. In reality, they were a covert tool for The Patriots designed to manipulate global information and suppress dissent.

What role did MSF play in the world of MGS2?

They operated as security forces on the Big Shell facility while secretly executing a plan to control the flow of digital data worldwide. Their actions were intended to create a false reality that would allow The Patriots to maintain absolute authority over society.

How does the MSF story end in Metal Gear Solid 2?

The organization was dismantled after Solid Snake and Raiden exposed their true allegiance and defeated their leadership during the Big Shell siege. With their masters revealed, MSF ceased operations and became a defunct historical footnote.

Why is MSF considered important to the series' lore?

They represent the first major on-screen manifestation of The Patriots' direct control over global events through a seemingly independent mercenary force. Their existence highlights the theme that modern warfare has shifted from physical battles to the manipulation of information and truth.

Is MSF affiliated with other groups in the Metal Gear universe?

While they appeared as an independent mercenary unit, their true allegiance was exclusively to The Patriots, a shadowy collective seeking total societal control. They acted as the primary enforcers for this secret government following the events of Shadow Moses.

More in Organizations & Factions

Related in Metal Gear Solid

Links follow this subject's own source article.

Elsewhere in the Metal Gear Solid universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →